» Tag
graphics-programming
2 postsGoCL: A Zero-Overhead C++20 Vulkan Proxy Layer
GoCL is an open-source C++20 Vulkan proxy that rewrites SPIR-V on the fly based on GPU capabilities, lazy-loads heavy backends, and adds zero measurable runtime overhead.
NoGraphicsAPI Reimagines Vulkan Without Descriptor Sets or Pipeline Layouts
NoGraphicsAPI is an experimental Vulkan 1.4 backend replacing descriptor sets and pipeline layouts with GPU pointers and app-owned heaps.
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