» Tag
simd
12 postsCsveee: Rust CSV Parser Hits 192 GB/s With Speculative Parsing
Csveee is a parallel Rust CSV parser using speculative chunk parsing, reaching up to 192 GB/s and a 10x speedup over rust-csv.
x86/x64 Optimization Manuals, SIMD Library, and the ForwardCom ISA Proposal
A collection of x86/x64 optimization manuals, a SIMD vector class library, the ForwardCom ISA proposal, and low-level performance measurement tools.
Real-Time Audio Synthesis in C#: Inside the Sigilgraph DAW
How a C# engineer built Sigilgraph, an allocation-free, SIMD-powered real-time audio synthesis DAW, disproving myths about managed languages.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comILNumerics Lets .NET Array Code Parallelize Itself
ILNumerics Accelerator replaces global static dependency analysis with local runtime checks to auto-parallelize .NET array code, claiming 3x-100x speedups.
Why removing an optimization made GitHub's case-folding 15x faster
How GitHub's Blackbird sped up ASCII case-folding 15x by removing an early-exit branch, unlocking full compiler vectorization for memory-speed throughput.
Implementing FMA and Finding Bugs in C and Rust Standard Libraries
FMA's bugs in Rust and musl libc involve important fixes and testing processes for engineers.
The State of SIMD in Rust in 2026
Latest developments in the state of SIMD in Rust for 2026 and its importance for engineers.
Stream Compaction on NEON: Hand-Vectorizing copy_if
NEON lacks a compress instruction, so compilers can't vectorize copy_if. This piece shows how tbl-based lookup tables restore SIMD throughput with a 30x speedup.
Everyone Should Know SIMD
SIMD is an important optimization technique for software engineers. Learning its basics can enhance performance.
Building High-Performance Flat 2D Arrays in Rust (SIMD, L1 Cache)
Learn to build a high-performance 2D array structure in Rust, enhancing performance with SIMD and L1 cache.