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Shipping Godot VR and Porting to PSVR2: A Partial Post Mortem

Claire shares insights on Godot's viability for commercial VR projects and the challenges faced.

In a talk at Develop Brighton 2026, developer Claire highlighted the viability of Godot for commercial VR projects, noting an early adopter cost of £80k. She discussed the strengths and weaknesses of Godot, calling for greater engagement in the development of VR standards.

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