» Tag
webgpu
3 posts«August 2026
Three.js gets native Gaussian Splatting support
Three.js gains native Gaussian Splatting via PR #33950, with WebGPU/TSL rendering, approximate GPU sorting, and a minimal loader API.
Procedural Pixel-Art Grass in Rust and WebGPU
Jarl explains how to create pixel-art grass using Rust and WebGPU. Details on procedural methods and performance optimizations are included.
Fine-Grained Shader Validation in Three.js
Three.js has introduced a new system for testing shader results, evaluating TSL expressions through WebGPU and WebGL2.
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