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webgpu
14 postsSwarmLLM: Peer-to-Peer LLM Inference Across Browser Tabs
SwarmLLM splits Qwen 3.8 27B across browser tabs via WebRTC and a custom WebGPU engine, matching native llama.cpp decode speed with zero install.
Engineer builds a true-scale universe atlas with AI in one week
A solo engineer used Claude Code and Fable to build a true-scale universe atlas with 8.4M real stars, running on raw WebGPU in one week.
Headroom: browser tool measures your GPU's true bandwidth ceiling for local AI
Headroom is a no-account WebGPU browser tool measuring real GPU bandwidth ceilings and driver bugs for local AI inference performance.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comThree.js gets native Gaussian Splatting support
Three.js gains native Gaussian Splatting via PR #33950, with WebGPU/TSL rendering, approximate GPU sorting, and a minimal loader API.
Fine-Tuned LFM2.5 Powers a Tool-Calling Agent Entirely in the Browser
A fine-tuned LiquidAI LFM2.5 model runs a tool-calling agent fully client-side in the browser - no server, no API key, zero cloud cost.
Forge3D Spaces: Text-to-3D Building CAD Running in the Browser
Forge3D Spaces converts text prompts into 3D buildings in-browser using an LLM-to-solver pipeline, WebGPU fallback, and real-time CSG wall cutting.
WebLLM: High-Performance In-Browser LLM Inference Engine
WebLLM offers a high-performance in-browser LLM inference engine. It is OpenAI API compatible and supports custom model integration.
Using Three.js's Native Gaussian Splat Feature
Three.js r186 introduces native 3D Gaussian Splat support, allowing for easy integration and high-quality rendering of real-world objects.
VectoJS Drops the DOM, Keeps Accessibility Intact
VectoJS renders UIs to a single canvas instead of the DOM, using invisible DOM projections to keep interactive elements accessible to screen readers.
Procedural Pixel-Art Grass in Rust and WebGPU
Jarl explains how to create pixel-art grass using Rust and WebGPU. Details on procedural methods and performance optimizations are included.