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webgpu
10 postsEngineer builds a true-scale universe atlas with AI in one week
A solo engineer used Claude Code and Fable to build a true-scale universe atlas with 8.4M real stars, running on raw WebGPU in one week.
Headroom: browser tool measures your GPU's true bandwidth ceiling for local AI
Headroom is a no-account WebGPU browser tool measuring real GPU bandwidth ceilings and driver bugs for local AI inference performance.
Three.js gets native Gaussian Splatting support
Three.js gains native Gaussian Splatting via PR #33950, with WebGPU/TSL rendering, approximate GPU sorting, and a minimal loader API.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comFine-Tuned LFM2.5 Powers a Tool-Calling Agent Entirely in the Browser
A fine-tuned LiquidAI LFM2.5 model runs a tool-calling agent fully client-side in the browser - no server, no API key, zero cloud cost.
Forge3D Spaces: Text-to-3D Building CAD Running in the Browser
Forge3D Spaces converts text prompts into 3D buildings in-browser using an LLM-to-solver pipeline, WebGPU fallback, and real-time CSG wall cutting.
VectoJS Drops the DOM, Keeps Accessibility Intact
VectoJS renders UIs to a single canvas instead of the DOM, using invisible DOM projections to keep interactive elements accessible to screen readers.
Procedural Pixel-Art Grass in Rust and WebGPU
Jarl explains how to create pixel-art grass using Rust and WebGPU. Details on procedural methods and performance optimizations are included.
Fine-Grained Shader Validation in Three.js
Three.js has introduced a new system for testing shader results, evaluating TSL expressions through WebGPU and WebGL2.
I Built a Procedural Desert Explorer Using Claude Code and Three.js
Explore a procedural desert environment built with Claude Code and Three.js, featuring dynamic terrain and interactive sand spells.
Chrome rolls out WebGPU support for Linux
Chrome is rolling out WebGPU support on Linux, starting with Intel Gen12+ GPUs, with plans to expand to more devices.