Procedural Pixel-Art Grass in Rust and WebGPU
Jarl explains how to create pixel-art grass using Rust and WebGPU. Details on procedural methods and performance optimizations are included.
Jarl is a Viking colony simulator built on a customized Bevy 0.11 fork. The game showcases how grass is procedurally generated in real-time, with each blade being regenerated every frame. This approach optimizes performance while maintaining the pixel-art aesthetic.