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graphics
13 postsThree.js gets native Gaussian Splatting support
Three.js gains native Gaussian Splatting via PR #33950, with WebGPU/TSL rendering, approximate GPU sorting, and a minimal loader API.
Learn OpenGL: Comprehensive Tutorial Resource for Modern OpenGL
Explore a comprehensive online resource for learning Modern OpenGL, suitable for all skill levels.
How to Export 1.2-Gigapixel Images on iPhone Without Memory Issues
Learn how to export 1.2-gigapixel images on your iPhone without running out of memory.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comCorners Don't Look Like That: Insights on Screenspace Ambient Occlusion
Explore the pitfalls of screenspace ambient occlusion (SSAO) and its visual implications.
HDR Video Support in Firefox for Windows: A Technical Overview
Firefox has launched HDR video support for Windows. This entry discusses the technical developments and future expectations.
Porting RADV to Win32: An Open Source Vulkan Driver for Windows
The porting of RADV to Windows opens new opportunities for engineers with an open-source Vulkan driver.
Reverse Engineering Crazy Taxi: The Pizza Hut Model
Learn how to render the Pizza Hut model in Crazy Taxi through reverse engineering.
WindFoil: A New Algorithm for 2D Vector Shape Rendering
WindFoil is an innovative algorithm for computing winding and anti-aliasing in 2D vector shapes.
Threepp: Cross-platform C++20 3D Library with Three.js API
Threepp is a cross-platform 3D library using C++20, featuring OpenGL and Vulkan backends.
Procedural Pixel-Art Grass in Rust and WebGPU
Jarl explains how to create pixel-art grass using Rust and WebGPU. Details on procedural methods and performance optimizations are included.