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graphics
15 postsThree.js gets native Gaussian Splatting support
Three.js gains native Gaussian Splatting via PR #33950, with WebGPU/TSL rendering, approximate GPU sorting, and a minimal loader API.
Learn OpenGL: Comprehensive Tutorial Resource for Modern OpenGL
Explore a comprehensive online resource for learning Modern OpenGL, suitable for all skill levels.
How to Export 1.2-Gigapixel Images on iPhone Without Memory Issues
Learn how to export 1.2-gigapixel images on your iPhone without running out of memory.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comCorners Don't Look Like That: Insights on Screenspace Ambient Occlusion
Explore the pitfalls of screenspace ambient occlusion (SSAO) and its visual implications.
Using Three.js's Native Gaussian Splat Feature
Three.js r186 introduces native 3D Gaussian Splat support, allowing for easy integration and high-quality rendering of real-world objects.
HDR Video Support in Firefox for Windows: A Technical Overview
Firefox has launched HDR video support for Windows. This entry discusses the technical developments and future expectations.
Porting RADV to Win32: An Open Source Vulkan Driver for Windows
The porting of RADV to Windows opens new opportunities for engineers with an open-source Vulkan driver.
Reverse Engineering Crazy Taxi: The Pizza Hut Model
Learn how to render the Pizza Hut model in Crazy Taxi through reverse engineering.
WindFoil: A New Algorithm for 2D Vector Shape Rendering
WindFoil is an innovative algorithm for computing winding and anti-aliasing in 2D vector shapes.
Threepp: Cross-platform C++20 3D Library with Three.js API
Threepp is a cross-platform 3D library using C++20, featuring OpenGL and Vulkan backends.