I Built a Procedural Desert Explorer Using Claude Code and Three.js
Explore a procedural desert environment built with Claude Code and Three.js, featuring dynamic terrain and interactive sand spells.
This graphics tech demo was created entirely with Claude Code using Opus 5. It features a browser-based desert environment where users can walk in third person. The terrain is a procedural dune field generated in shader code, with permanent sand deformation and erosion. Users can cast sand spells that create real craters and dunes to ride on, enhancing the interactive experience.
This synthesis was produced from its source by AI; there is no human editor or manual review step. How we work