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three.js
10 postsPGSimCity: an explorable 3D city that visualizes PostgreSQL internals
PGSimCity visualizes PostgreSQL internals as an explorable 3D city, covering WAL, checkpoints, autovacuum, buffers and replication in real time.
Three.js gets native Gaussian Splatting support
Three.js gains native Gaussian Splatting via PR #33950, with WebGPU/TSL rendering, approximate GPU sorting, and a minimal loader API.
Forge3D Spaces: Text-to-3D Building CAD Running in the Browser
Forge3D Spaces converts text prompts into 3D buildings in-browser using an LLM-to-solver pipeline, WebGPU fallback, and real-time CSG wall cutting.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comWhy WebGL Interfaces Need an Interaction Budget, Not Just FPS
WebGL apps need more than high FPS. Learn the five-dimension interaction budget for responsive, memory-safe, sustainable 3D web interfaces.
Using Three.js's Native Gaussian Splat Feature
Three.js r186 introduces native 3D Gaussian Splat support, allowing for easy integration and high-quality rendering of real-world objects.
We Compiled a Three.js Game to C++ and Ran It on Xbox
Coyotiv's new game, developed in TypeScript, is compiled to C++ and runs on three platforms.
Running Modern LLMs in the Browser with Three.js and WebGPU
Three-LLM runs GPT-2 and other models in the browser using Three.js and WebGPU.
Fine-Grained Shader Validation in Three.js
Three.js has introduced a new system for testing shader results, evaluating TSL expressions through WebGPU and WebGL2.
I Built a Procedural Desert Explorer Using Claude Code and Three.js
Explore a procedural desert environment built with Claude Code and Three.js, featuring dynamic terrain and interactive sand spells.
Sims-style House Builder in the Browser: Built with Three.js
Explore a browser-based open-source Sims-style house builder built with Three.js, featuring dynamic UI and no backend.