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csharp
18 postsSmart Bootstrapping in Unity: The Bootstrap Scene Pattern
A Bootstrap Scene pattern for Unity that fixes Awake/Start race conditions, letting developers hit Play from any scene with reliable system initialization.
XAML.io v0.8 lets existing WPF apps run in the browser, code intact
OpenSilver team ships XAML.io v0.8, letting existing WPF apps run in the browser with original C# and XAML intact. Live demo and before/after source diff included.
Non-Boxing Union Types Feature in C# 15
C# 15's non-boxing union types reduce GC pressure, improving performance in high-volume scenarios.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comGitHub Copilot CLI for .NET Developers: Real Workflows on C# Codebase
Discover how GitHub Copilot CLI enhances workflows for .NET developers on C# codebases.
From Microservices to Monolith in C#: When and How to Reverse Course
Transitioning from microservices to monoliths in C# can reduce operational complexity and enhance efficiency.
Developing an Async FFI Framework for Rust and C# Interoperability
Explore the development process of an Async FFI framework for Rust and C# interoperability.
Deploying Your C# MCP Server to Azure: Functions vs. Container Apps
Explore deployment options for C# MCP servers on Azure: Functions vs. Container Apps.
Your Game's GC Spikes? Blame Yourself.
Learn how to prevent GC spikes in Unity by using Span<T> and Memory<T> for allocation-free coding.