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4 postsCapcom Details RE ENGINE's Shift to Path Tracing in Requiem and PRAGMATA
How Capcom's RE ENGINE team built a shared path tracing pipeline for Resident Evil Requiem and PRAGMATA using NVIDIA RTX Kit and DLSS 4.
We Compiled a Three.js Game to C++ and Ran It on Xbox
Coyotiv's new game, developed in TypeScript, is compiled to C++ and runs on three platforms.
Understanding MasterMemory: Managing Static Game Data in Unity
MasterMemory provides an effective solution for managing static game data quickly and safely in Unity.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comYour Game's GC Spikes? Blame Yourself.
Learn how to prevent GC spikes in Unity by using Span<T> and Memory<T> for allocation-free coding.