Your Game's GC Spikes? Blame Yourself.
Learn how to prevent GC spikes in Unity by using Span<T> and Memory<T> for allocation-free coding.
Experiencing garbage collection spikes in your Unity game can be frustrating, often caused by subtle memory allocations. This article explores how to leverage C# features like Span<T> and Memory<T> to write allocation-free code, significantly improving performance and stability in high-frequency jobs.