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graphics
15 postsProcedural Pixel-Art Grass in Rust and WebGPU
Jarl explains how to create pixel-art grass using Rust and WebGPU. Details on procedural methods and performance optimizations are included.
Starting the Shooting Gallery Project for ZX Spectrum
Bumbershoot Software is starting the port of its shooting gallery program to ZX Spectrum. Learn about the project details and memory management.
Show HN: Autoportrait - Painting Timelapses in JavaScript
Autoportrait is a tool that creates timed painting performances in JavaScript. All analysis is done client-side for reproducibility.
CommitBrief — AI code reviews, right in your terminal
A provider-agnostic, local-first CLI that reviews your staged changes, a historic range, or a whole GitHub pull request. Zero telemetry, no server. Free and open source.
commitbrief.comI Built a Procedural Desert Explorer Using Claude Code and Three.js
Explore a procedural desert environment built with Claude Code and Three.js, featuring dynamic terrain and interactive sand spells.
CPU-Based Parallel Vector Graphics Rasterization
Blaze is a CPU-based multithreaded vector graphics rasterizer that outperforms competitors in performance tests.